![]() Some covers were easy and done in like 5 - 10 minutes, others needed lots of fiddling and tweaking which took an hour or more to finish. Now countless hours and about 500 covers later the complete North American SNES set and nearly all EU exclusives are covered. Then Jorgen posted his artwork and it was just the shit I always wanted for the SNEC, so I asked him how it all worked and he explained it to me. I gave up since I don't have any photoshop skills and Microsoft Paint is not a good tool to work with for this kind of challenge anyways. ![]() I had never created anything like this before, just a couple of weeks before Jorgen initailly posted his artwork, I attempted to create square art with larger pictures than what other square art offered. These are in the folder called 'Sega horizontal', and they fit in well with the SNES covers.įeel free to make more covers based on this, and if you want I can add them to the Drive. If you also like having Genesis/MegaDrive games on your SNES Classic I have made covers for a lot of the popular games in the same format as the SNES ones. There are also covers in this style for a selection of games that weren't released in Europe. The European covers are like the American ones but with the colourful logo. There is a folder for alternative covers that also includes cover variations from other regions.įor the Europeans out there we have about 260 European covers for PAL releases, including almost all exclusives to the region. One has covers for nearly all games released in Europe that didn't make it to America, another has Japan exclusives and there is one for rom hacks. In addition to the US releases there are many more covers in the same style, which can can be found in subfolders. He must have made at least 400 covers, and I probably would have never finished this set without his help. Since then we have gone from about 240 US boxes to now having 727. I also wanted as much consistency as possible.įast forward to last December, when I was joined by u/rhcplive. This all started as a solo project back in 2018 because I didn't want so much of the limited screen space to be wasted. This makes them look larger than the normal rectangular SNES box art. These are all made to make the most of the SNESC UI so the cover art fills most of the box. Same for the PC version, which was started in 1995.We can finally present box art for the whole collection of SNES games released in North America. Source: Codetapper article/interview about the mastering (2013) Canceled portsĪ Sega Genesis port was being developed at the same time as the SNES version, but it also never saw the light of day. As the source files used a special developing system named "PsyQ", it was easier for Galahad to modify the binary release. The mastering of the Amiga version was not done by System 3 itself, but by an Amiga enthusiast named "Galahad" who got both sources and binaries from System 3. Also, a small batch of boxed versions of the game were made and sold. After years of discussion and intrigue, the game was finally released as freeware on Christmas Eve 2013. Perhaps they felt that it didn't, and scrapped the game as a result. After that, the company wanted to see whether the Amiga scene would pick up. Initially it was held over to allow the other versions to be completed. Development was completed, demo versions were released and pre-orders taken, but the final version apparently never saw the light of day, despite rave reviews from several magazines. The original version of the game was for the Amiga 1200. These have all manner of abilities - shooting mortar bombs at you, paradropping towards you, and even flying a helicopter. The pups from the previous game are no longer on your side, and are out to get you. There are stars littered around the level, and collecting these upgrades Putty's abilities, starting with a super punch for 10 stars, going up to the Terminator ability for 40. ![]() ![]() He can also explode himself and absorb other objects, even becoming them physically to gain an advantage. You take control of the same amorphous blob as before, which has the ability to 'stretch' left and right (using this as a weapon which kills on contact) and to stretch upwards to make jumping easier. The gameplay has less of a puzzle element than the original, and is more of a standard platform game - to whatever extent a game in which you can become an all-conquering Terminator Putty, must face pups throwing grenades at you, and can use Uncle Ted to play a tune to distract enemies can be seen as a 'standard' example of anything. In this sequel to Putty, the Wizard's peoples have invaded Putty land, and it's up to you to head to the Wizard city of Klud and free your many POWs.
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